Displaying posts tagged with

“Goodtime Games”

Impressions of Goodtime Games’ “Code War”

I’ve seen the “Code War” game in Origins and Gen Con programs in the past and thought it sounded like an intriguing idea for a board game. The event catalog describes it this way:
Program a robotic tank to traverse a rally course, passing check points as you go. Bump other players’ tanks or blast them [...]