August 2007 Archives

Leveling Guides - A Non-Specific Review

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

There are a number of World of Warcraft leveling guides out there on the market right now. For Horde characters, someone named "Joana" has a guide that claims to get your character from level 1 to 70 in the shortest time possible. For Alliance characters, there are guides by Brian Kopp, someone named "Penn", and several others. Through friends who will remain nameless, I've had the chance to look at three of these guides in some detail. I'm going to share my impressions here for what they're worth to you as a WoW player.

The guides are all done in a cookbook type format, telling you where to go (usually with coordinates), which quests to pick up, where to go to do them, where to go to turn them in, etc. Periodically, they tell you approximately what level you should be by that point in the guide, usually suggesting that you grind on this or that mob until you get there if you're not at that point yet. They usually focus on Hunter characters, with others tossed in almost as an afterthought.

Out of curiousity, I followed one (a popular, paid for) guide to take a level 18 Human Warlock character to level 35. I didn't do any scientific measurements, but an occasional check of the "/played" command told me it was taking me about 3 hours of playing time to gain one level with the guide with this particular character. It took a little over a week to get the character to level 35. The guide says you'll find it faster to level the second and successive characters to level 70 than the first. To test that assumption, I started working on a second character, a level 21 Dwarf Warrior. It took me about 3 evenings of solid play to get him to level 28. Still, periodic checks of the "/played" command told me it was still taking about 3 hours to go up one level. Interestingly, the guides tend to claim something more like an hour a level. Without the assistance of other players, I don't see that happening. Maybe I'm just a lousy player.

Another thing I noticed working through the guide is the problem you experience trying to use at least this particular guide to level up non-hunter characters. A hunter can usually leverage his pet to take down mobs that are several levels higher than he is. The pet essentially acts as a "tank" that's taking damage while the hunter pounds on it from the safety of a distance. If the pet dies, the mob is usually so weakened by this point that the hunter can take it down from melee range. As a result, the guide has a tendency to direct the player to quests where the mobs are 3-6 levels higher than the player's character. While this is fine with a hunter and his pet, and works reasonably well for a warlock and his minion, it's not such a cakewalk for a warrior or other type which has to deal directly with the mob without a "shield" between him and the mob. I found my warrior dying repeatedly on some quests because the mobs overpowered him. If I came back and resurrected in place, I'd often die immediately again if I couldn't complete a heal before a nearby mob noticed me (or spawned on top of me, in some cases).

I used a different guide (also a popular, paid for one) to try leveling up a Horde character. That guide was less detailed than the Alliance guide I'd been using for the other characters. It seemed to be missing details about where to pick up quests, where to find mobs to complete them (sometimes), etc. On the other hand, I seemed to move up through levels a bit faster with it (but I haven't used it long enough yet to say whether I think it's truly any faster to level up a Horde character than an Alliance one).

Is there any value in such guides? Yes and no. The authors claimed to have researched all the available quests for a given character level and that they are therefore sending you on the "best" ones for your level. That may or may not be true, I have no way to confirm it or refute it.

What I can tell you is that if you really wanted to, you could probably do just as well or better by taking a little time out to research the quests in the area where your character is currently located. Run around and pick up every quest there is. Then, take a few minutes out to look up on Thottbot.com or another site to see what is involved in completing it. If it looks like too much work for too little reward, it probably is. Abandon it in your quest log. For the quests that are left, make note of the relevant mobs, coordinates, etc., listed on Thottbott.com (or your preferred site) for each quest. Then head out and complete them. I'm betting you'll probably level as fast as you would with any of the paid-for guides and you won't be spending $35+ for them.

But if you don't have that kind of time, and you do have the money, the guides at least provide all that information in a single, concise location... so they'll probably help as much as anything.

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Today, I had the pleasure of discussing the upcoming board game "E.T.I." or "Estimated Time to Invasion" with a representative from Eye-Level Entertainment.

The premise of the game is that aliens are about to attack the Earth. Each player represents one of several large corporations working to develop defenses to protect Earth from the invaders. One of the players has a "secret identity" which is that of the aliens planning to attack the Earth. While all the other players are working to defend the Earth, this player is working against them.

Eartly reports from Origins and Gen Con are that ETI has been very well received by gamers. From what I gathered during my discussions with Eye-Level Entertainment, they may have another popular game on their hands (they also make Nature of the Beast, a non-collectible card game).

Gen Con Indy 2007 - Saturday

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Friday and Saturday at Gen Con were, for me, spent mostly in the exhibit hall. I've had the opportunity to talk with so many different game developers, designers, and salespeople that it's hard to remember them all.

I learned about Age of Conan, Pox Nora, Stargate SG-1 Online Trading Card Game, The Continuum, Pirates of the Burning Sea, ETI (Estimated Time to Invasion), and many others.

It always seems to me that the game developers follow a certain theme every year. Last year, most of the new games seemed to be about pirates or zombies. This year, they seem to be about collectible cards and online play.

Bella Sara is a game aimed at young girls, and they were the only ones who seemed interested in it. The gist of it is that kids buy the trading cards, which have codes printed on them. These codes can be entered on a web site to gain access to online items matching the cards purchased by the player.

The Continuum seems to be of a similar design, but with a sci-fi/fantasy combat theme.

Pox Nora is also an online "collectible strategy game" as is the Stargate Online Trading Card game.

While zombies and pirates still seem to be a theme for several manufacturers, the emerging theme is clearly this idea of allowing people to play your game for free but charging them for "collectible" items.

Sword of the New World is an MMO which allows you to download the client software for free. You can play up to the first 20 levels without purchasing a subscription. If you want to get beyond level 20, you'll have to pay.


Age of Conan: Hyborian Adventures

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Today at Gen Con, I had the opportunity to watch some other attendees play the Age of Conan: Hyborian Adventures MMO at the Funcom booth.

At first blush, the game resembles other MMOs such as Blizzard's World of Warcraft and PlayNC's City of Heroes. However, the combat in the Age of Conan game is more bloody and brutal than that seen in games such as WoW. For that reason, the booth at Gen Con wouldn't allow anyone under age 17 to enter.

The graphics in the game looked more vivid and beautiful than those in World of Warcraft. The battles were certainly bloodier and more personal from what I saw. The interface resembled World of Warcraft.

I signed up for the beta test to get a closer look at the game. If I'm accepted, I'll let you know more.

Huge Clearance at Comet Miniatures UK

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the Comet Miniatures (UK) web site:

BIGGEST EVER CLEARANCE SALE!
THE MORE WE SELL - THE LESS WE HAVE TO MOVE!
Sale Opening Times: Sat. 8th Sept. 10am to 6pm • Sun. 9th Sept 11am to 5pm

Due to our impending move we are holding our biggest ever clearance sale over the weekend of Saturday 8th and Sunday 9th September. Two whole days - the first time ever!!
Yes - you have read correctly. We will be opening on a Sunday breaking our Golden Rule of Divorce Pending (Thank-you Mrs. James).

CLEARANCE LINES - We will have many extra clearance lines - with the following motto - The more we sell the less we have to move!!

Over 3000 bargains - free gifts - up to 70% discount

Sliding scale discounts - The more you spend the more you save.

With Selected guests to serve you you do not want to miss this opportunity.

Bring the wife / husband, girlfriend / boyfriend or kids to help carry away your bargains. Bring a white van. Come by Train, plane, airship but not bikes (unless they have unfeasibly large panniers - Hello Mark!).

No Parking Wardens.

See you all then.
Tony James

IndieGame Developers Showcase

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

While in the Gen Con exhibit hall today, I had the opportunity to talk with Suzanne Forest of ECD Systems. ECD Systems has recently established the IndieGame Developers Showcase, a web site designed to allow independent game developers to showcase their talents and share their games with the gaming community.

In exchange for completing a survey, I received a disc with 100 indie games on it. I won't be able to get a look at these until I get back home next week, but I wanted the rest of you to have a chance to see what's there.

If you visit the IndieGame Developer's Showcase, you'll be able to read about, download, and rate all the indie games available there.

The Continuum

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Today at Gen Con Indy, I took a few moments to have a look at The Continuum. This Internet-based game "combines classic turn-based wargaming, collectibility, and RPG character development into one multi-player adventure that will change the way you game."

From the Continuum Lobby screen, you can chat with others, show off your awards, find new adversaries, set up or join games, etc.

From the Collection screen, you can collect and view your characters, manage their development, and buy new abilities for them. You can also arm them with weapons and objects.

From the Army Build scrren, you can build squads, armies, and so forth. This allows you to customize your forces for specific battles.

In the Game Setup screen, you negotiate the terms of the battle with your opponent. You can sort out the battle size, victory conditions, and other aspects.

From the Game Setup screen, you proceed to the Movement and Battle screens, where you maneuver your units on the battlefield and attack the enemy.

Like some of the other games at Gen Con this year, The Continuum is another "collectible" game where you pay to acquire new items in the game world.

I wasn't able to get a demo of the game from the staff representing the game at Gen Con, so there's not much more I can tell you about it. If you'd like to see more, visit their web site or watch their "411 video".



JR Miniatures 28mm Steampunk Cannon Miniature

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

JR Miniatures has announced the availability of its new 28mm Steampunk Cannon miniature, pictured below. The base is 5.5" in diameter, the barrel is 2 inches long and approximately 1 inch in diameter. The overall height of the cannon is 3 inches. The barrel can be adjusted into two positions. The figure pictured with the cannon is there to depict the scale only. The cannon is available unpainted for $13.00 and painted for $23.00.

JR Miniatures 28m Steampunk Cannon Miniature 


Stargate Online Trading Card Game

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

This afternoon at Gen Con Indy, I had the opportunity to play the Stargate Online Trading Card Game against an AI opponent.

If you're familiar with the universe depicted in the Stargate SG-1 television series, then you will probably be far more interested in this card game than those who have never seen the show. To be honest, for the show's first four or five seasons, I had no interest in it. Somewhere during the fifth or sixth season, I happened to catch an episode and found it interesting. I watched more. Soon, I found myself hooked on it. I ended up buying the entire thing on DVD so I could catch up. So, from that perspective, the game interests me.

The mechanics of the Stargate Online Trading Card game remind me a little of the Star Trek card game from Decipher, Inc. Only a little, though. It's really its own game.

There are six types of cards in play in the game. Character cards represent members of Stargate Command and others you've seen in the series on TV who help SGC. Mission cards represent the goal that the SG team must achieve in order to win the game. Gear cards, as their name implies, represent tools and weapons which can help the SG team complete its mission. Event cards represent critical moments during SGC's adventures that help them complete the mission. Obstacle cards can be thrown by the player representing the forces fighting the SGC so that it won't complete its mission. Adversary cards are similar to character cards and represent forces who want to stop SGC from completing missions.

At the start of a round, the player representing SGC has four character cards on the tabletop in front of him and some number of other cards. The player representing the forces fighting the SGC will have cards in his or her deck as well. A mission card is placed on the table. The SGC player looks at the mission requirements and decides if the mission should be attempted. If some combination of character cards and cards in the player's hand can meet or exceed the mission requirements, he or she plays those cards. The opponent then has the chance to play adversary and other cards to prevent the SGC player from completing the mission. The SGC player may then play more cards to overcome the updated conditions, or pass the turn and fail the mission.

As with other games on the Station.com web site, the Stargate Online Trading Card Game is available free. If you want additional game cards, you have to buy them from Sony. You may also be able to trade them with other players.

I was given the opportunity to play the game against a computer AI opponent at Sony's booth at Gen Con. While this gave me a good feel for the game mechanic, graphics, etc., the computer AI made some very poor choices that even the Sony representative found surprising and amateurish. Clearly, to have a really challenging game you'll need a human opponent.

If you decide to give the game a try, you'll have to download the client software, which is only available for Windows (i.e., you Mac fans are out of luck unless you're running Windows as well). The client is a 60.2MB download. If you have a broadband connection, the download speed seems pretty good overall. From the hotel where I'm staying as I write this, the download speed has ranged from 95KB/sec to 55KB/sec, meaning it should take me about 24-30 minutes to download the client. Naturally, your experience may vary based on traffic, the number of other people downloading the client, your Internet connection, etc.

Graphics, sound, and video in the game are more than adequate to the task. The video clips were very crisp and clear, and don't slow down game play. In fact, they add a little something you can't get from a "real" card game.

There are reportedly almost 300 cards you can collect and play in the game. This should keep a player interested for quite a while. On the other hand, you'll be shelling out some cash to get those 300 cards.  They're priced at the time I checked at $3.49 per booster pack and $10.99 per starter deck.  (Earlier I reported that you get a starter deck free, but that's apparently not the case, as I found after downloading the client and setting up an account.)

Star Chamber: The Harbinger Saga

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Today at Gen Con, I had the opportunity to discuss Star Chamber: The Harbinger Saga with a representative from Sony Online Entertainment. Star Chamber is an online, multiplayer game set in a future universe. It's played like a board game and collectible card game. Players vie for control of the game universe.

It is free to download and play the game, however, getting additional cards occurs through purchasing them from Sony or receiving them from other players. I'm told there is quite a sense of community among the players and they will often give you cards if you're a new player who seems to be genuinely interested in continuing with the game.

In Star Chamber, each of the 2-4 players assumes the leadership of a major race in the Republic. Each must balance between the strategy aspects of the "board game" portion of Star Chamber and the surprises that come from the trading card game portion. There are military, cultural, and political aspects to the game. It's therefore more than just a game of military conquest. Each player plans his or her turn at the same time, so the pace of the game doesn't tend to drag.

If you prefer solo play, there are over 20 single-player scenarios that tell the story of the Harbinger War. You can also practice in single-player mode, tuning your card decks against the computer before facing other human players.

There are league play events as well as competitive tournaments with prizes.





Frontline General is Online

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the email I received from Collins Epic Wargames

Just a quick note to announce that frontlinegeneral.com has been online for 1 year now!  This first year of public exhibition of our newsletter Frontline General News and our upcoming game Frontline General has been full of challenges as well as many achievements beyond my expectations.  Your feedback has been excellent motivation for completion of this project. 

Soon, Frontline General Beta “Starter” will be released for free, for all to download, print, and enjoy.  However, there is much work ahead.  Collins Epic Wargames is currently preparing for a major in-house playtest among four players which will span 3 days beginning next Friday.  This test will be the final “in-house” test of the rules prior to sending 20 “condensed” games off to a closed international playtest team for feedback.  The upcoming in-house test will provide most of the content for the August newsletter.  I plan to bring you plenty of photos and after action reports, and discuss the lessons learned from the test- what worked well, what didn’t, etc.  If you haven’t read any of our free newsletters yet or checked out our site, I humbly encourage you to do so- Start with the latest edition (June 2007) to see what we’re all about.

Happy gaming!

Byron Collins
Collins Epic Wargames

http://www.frontlinegeneral.com

Song of Blades and Heroes Released

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the press release we received:

Song of Blades and Heroes is a fast-play, skirmish-level fantasy miniature system for two or more players. The rules are simple, fast, and above all, fun.

EASY:
simple and easy-to-understand rules that you learn in just one game;
EASY MEASURING:
no counting inches or centimeters. SBH uses three measuring sticks to measure all distances and ranges;
FAST:
A game lasts 30-45 minutes. Play a mini campaign in a single evening;
INEXPENSIVE:
5-10 models per player are needed;
CONVENIENT:
the game needs little space - a 60x60cm play area is enough. Bring all your armies in a shoe box!
MULTI-SCALE:
play with any single-based fantasy miniature, in any scale;
HEX-FRIENDLY:
play on hexgrids if you prefer;
NO WEIRD DICE:
SBH uses standard six-sided dice only;
READY TO PLAY:
stats for 180+ monsters and heroes are included, and you can create your own!
NO BOOK-KEEPING:
SBH is an action-point system that requires no book-keeping and always keeps players on their toes;
HIGH SOLO PLAYABILITY:
the SBH mechanics work well in solo play;
CAMPAIGN:
with campaign rules, your warband grows more powerful after every battle;

Six basic scenarios included.


SBH is the first of a line of games designed to be quick, inexpensive and requiring very little space.

Skirmish packs of 15mm fantasy miniatures are available from Splintered Light Miniatures. Every skirmish pack (Kobolds, Bugbears, Skeletons, Lion-Men, etc.) has enough models to build a large warband.

Written and ilustrated by Andrea Sfiligoi

To purchase the e-book, please send $4.00 USD PayPal payment to andreasfiligoi@gmail.com (you'll be emailed the PDF and the cover files, make sure you have around 4 megabytes of free space in your mailbox).

To purchase the printed book, please visit: lulu.com/songofblades.

To know more about the rules, email the author or visit songofblades.blogspot.com

ZUZZY Releases Terra-Flex Table-Top Terrain Mats

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Received from Zuzzy.com back on July 10 (I am WAY behind in my emails...)

ZUZZY Miniatures is proud to announce the release of their ZUZZY Terra-Flex table-top terrain mats. Part of the ZUZZY Miniatures Terra-Flex System.

These mats are paintable and flexible with an ultra-realistic sculpted surface unlike any other gaming mat on the market. It's theme based terrain that's cross platformed for nearly any game system. The mats can be quickly deployed for a fully immersive gaming experience. Used in conjunction with ZUZZY's matching themed terrain pieces, your gaming experience can be raised to near dioramic levels. Versatility and believability are the key elements to this product. Each terrain mat measures approximately 4'X6' and can be utilized on a floor, draped over a small table, laid across your favorite gaming table, and even glued down on a permanent base. Once the game is over the mat can be easily rolled up and stored away in the convenient plastic sleeve that it was originally shipped in, taking up little more room than a folded up umbrella.

Two Terra-Flex mats have been released this month, complimenting the two themes which were released earlier this year: The Ruined Lands and The Despoiled Reaches. Both are available now through the ZUZZY Miniatures website at www.zuzzy.com.

Fallen Earth MMOG

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Today, I had the opportunity at GenCon Indy to speak with developers and representatives of the Fallen Earth MMOG. This online role-playing game is not yet released. It's set in a distant future apocalyptic world where much of mankind has perished in a biological holocaust. The survivors have broken into 6 factions, each of which has a different view of how the world should be restructured in the aftermath.

Unlike many MMOGs, Fallen Earth doesn't limit characters to a specific rigid type. Characters can develop into virtually anything in the game world they want to, based on the way the player chooses to develop them. The skills they actually practice and use are the ones that eventually define them.

There is a crafting element to the game. Characters can band together to build a factory, and when they have logged off, the game continues to do the crafting for them. When the player logs in later, their character has continued earning experience and making items as requested by the player before logging off. The developers describe this as what the character is doing while you aren't playing.

Characters scavenge for the resources they use to perform crafting. Scavenging is a skill that can be developed as well.

The game allows for both third-person and first-person views. First-person view may be best for things like combat, while third-person view may be better suited to things like scavenging for resources.

The graphics and sound in the demonstration version being shown at the convention were at least as good as any other game I've seen in a while. The play seemed smooth and fluid, controls resembled those in World of Warcraft and other similar games.

A release date hasn't been set yet, but we'll keep you informed as we learn more.

For more information, see the Fallen Earth web site.

Dark Sword Miniatures News 08/16/2007

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the Dark Sword Miniatures web site:

August 13th, 2007 Update: We have HUGE news folks. Dark Sword Miniatures with Tom Meier will be producing a line of Premium Pewter Miniatures based on the hugely popular George R.R. Martin series A Song of Ice and Fire. We have our first five preview pics below. Click on any of them to be taken to the Full Press Release Page with larger pics of each miniature. To say we are excited about this new line of miniatures is an understatement...This is going to be alot of fun so buckle up and enjoy the ride!

On another note - Our first price increase since we started Dark Sword five years ago, has taken place.
We do not take this lightly, but seeing as the price of pewter has doubled to around $8.00 per pound since we started Dark Sword, we could not keep absorbing these price increases. Our price increase is pretty straight forward - we bumped our standard $5.99 blister packs up to $6.99 each and moved some of our Dennis Mize Drakes from $14.99 each to $19.99 each. We kept our boxed set prices the same to provide customers discounts on purchasing six miniatures vs. selecting their favorite three or four from a boxed set. Once you want to purchase four single miniatures from a specific boxed set, it is only $2.00 more to get the entire set of six miniatures - a pretty nice deal. Newer boxed sets will have slightly higher prices, but our hope is to keep the existing boxed sets at their original Standard Retail Price (or SRP). Distributors will be contacted regarding this price increase straight away.

We have our first green on Elmore Masterworks Set # 10
from Mr. Jeff Grace along with a number of new painted miniature pics from Matt Verzani, Ali, Rhonda and more! Enjoy the pics and get ready for a VERY special announcement that has officially been in the making for a number of months now...I hope you all will like the news...

Catalyst Game Labs News 08/16/2007

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Catalyst Game Labs has this to say about their appearance at Gen Con Indy 2007:

...here’s some info on what’s going down at the convention:

* Shadowrun titles Emergence and Augmentation will be available.

* Classic BattleTech titles Classic BattleTech Introductory Box Set, Starterbook: Sword and Dragon, Total Warfare second printing, TechManual, and Technical Readout: 3050 Upgrade will be on sale!

* Free Shadowrun Quick-Start Rules will be available — 24 full-color pages with rules, characters, and a short adventure to kick-start your game!

* Free Degenesis Quick-Start Rules too! Sixteen pages with rules, characters, and an introductory adventure.

* We’re running hundreds of games.
Here are the street dates for upcoming products, for those who won’t be making it to Gen Con Indy:

Emergence and Technical Readout: 3050 Upgrade: In stores now!

Augmentation, Starterbook: Sword & Dragon, Total Warfare second printing, and TechManual: Street Date of August 31st for all.

The Shadowrun Quick-Start Rules and Degenesis Quick-Start Rules will also be available through your local stores, street date to be announced.

Okay, that’s a wrap — for those of you who will be at Gen Con, we’ll see you there, and we’ll be back next week with more updates, news from the convention, and more!

Pre-Order Arctic Convoy and Save Money

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the Avalanche Press web site:

Arctic Convoy
15 August 2007: The Royal Navy faces long odds in a crucial mission: Push supplies to the USSR! Our latest Second World War at Sea game is loaded with scenarios, and you can get it for only $35 if you pre-order by August 25.

New Games Workshop US Releases 08/16/2007

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

The Games Workshop US Online Store lists the following new products:

The Battle for Macragge Hobby Set
Part Code: 60010199004
This boxed set contains a 92-page Warhammer 40,000 rulebook, thirty-four (34) plastic Citadel Miniatures, detailed scenery, dice, twelve (12) Citadel Paints, and a paintbrush. All models are supplied unpainted and require assembly.
Boxed Set - $60.00

Battle for Skill Pass Hobby Set

Part Code: 60010299004
This boxed set contains a 128-page Warhammer rulebook, one hundred and nine (109) Citadel miniatures, detailed scenery, dice, gaming markers, twelve (12) Citadel paints, and a paintbrush. All models are supplied unpainted and require assembly.
Boxed Set - $60.00

The Mines of Moria Hobby Set
Part Code:
60011499005
This boxed set contains a 112-page The Lord of The Rings rules manual, thirty-four (34) plastic Citadel miniatures, detailed scenery, dice, twelve (12) Citadel paints, and a paintbrush. All models are supplied unpainted and require assembly.
Boxed Set - $60.00

Horus Heresy: Fulgrim
Part Code:
60100181046
A Warhammer 40,000 novel by Graham McNeill.

Serpent Riders
Part Code: 99111464119
This boxed set contains five (5) Serpent Riders. All models are supplied unpainted and require assembly.
Boxed Set - $40.00


New John Jenkins Designs Releases 08/16/2007

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

John Jenkins Designs lists two new releases for August... the Woodland Indians and the 44th Regiment of Foot Grenadiers and the Sergeant and Corporal.

Litko Releases Flames of War Accessories

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the Litko Aerosystems web site:

We've released four new elevated templates that are compatible with Flames of War™.

These all have our unique elevated feature (and at the same price you can get others that don't have that feature). The elevating legs are great if you have effects that persist through turns... you can set the template above your battlefield and leave it there without setting it on top of figures or terrain.

We've started a new Flames of War™ section in our store that highlights all the FoW-compatible products that we offer, including these templates and our ever-popular FoW-compatible bases.

Jim has posted a number FoW-related items in the Product Lab. Remember, items in the Product Lab are all limited releases.

Flames of War™ is produced by Battlefront Miniatures Limited of New Zealand. Litko Aerosystems, Inc. is not affiliated with Battlefront Miniatures Limited and these products are not endorsed by them.

More FoW Accessories...

Recent Miniature Wargaming Articles

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

The Miniature Wargaming site has published a number of interesting items lately, including the following:

Starship Troopers Human Soldiers Paper Models
Starship Troopers Warrior Bug Paper Model
Reiter and Terceo Game
Advice on Stripping Figures
Pirate Ship Paper Model
Fire at Will, Men


New Pardulon Terrain Pieces for August 2007

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

The Pardulon web site lists the following new products for August 2007:

Tin Shack 3
Tin Shack 4
Tin Shack 1
Willow Trees 2
Willow Trees 1
Wind Trees
Tree Stumps 3
Tree Stumps 2

PIG Acquires Mean Streets RPG

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the Precis Intermedia Gaming web site:

Precis Intermedia has acquired the intellectual property rights to the Mean Streets roleplaying game line, which takes the best and bleakest aspects of film noir, presenting a concept with which to role-play cynical private eyes, unscrupulous gangsters, and dangerous femme fatales as portrayed in film noir from the 1940s and better part of the 1950s. Currently available in its original form as published by Deep7 (available here, with system conversions available here), future editions are also planned as a noir add-on for Two-Fisted Tales and as a genreDiversion stand-alone game.

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the August 13, 2007, press release from Privateer Press

Seattle, WA. August 13, 2007 - Privateer Press, Inc. announces the next two expansions for the award-winning tabletop miniatures game, WARMACHINE.

Following the wild popularity and consistently strong sales of the Mercenary Privateer models detailed in the now out of print No Quarter Magazine issue 12, Privateer Press announces the first installment of a new expansion format - titled Forces of WARMACHINE™ - which provides army expansion options under a single theme.

Forces of WARMACHINE: Pirates of the Broken Coast™ is scheduled to release in early December and comprises 72 pages of new fiction, new model stats, and several outstanding full-color art pieces by artist Andrea Uderzo. In addition to compiling the previously released Mercenary Privateer models, this book introduces new mercenary warcasters, warjacks, units, and solos for expanding armies of every faction and rules for building pirate-themed armies. Models featured in this book release in December, January, and February. More details and previews of will appear in No Quarter issue 15, releasing this November.

Shortly following the release of Forces of WARMACHINE: Pirates of the Broken Coast, Privateer Press will release the fifth full installment of the current WARMACHINE storyline that begun in WARMACHINE: Prime Remix™ and continued in the award-winning works Escalation™, Apotheosis™, and Superiority™.

WARMACHINE: Legends™ brings the saga of WARMACHINE to an electrifying climax and provides exciting new options in the form of new warcasters, warjacks, units, solos, and epic warcasters. The book provides all new options for every faction and focuses on the characters, warjacks, and units that have attained legendary status in the world of WARMACHINE. WARMACHINE: Legends™ will release at Gen Con Indy 2008, and previews will begin in No Quarter Magazine #16, available in January.

About WARMACHINE
WARMACHINE is the critically acclaimed table-top game of Steam Powered Miniatures Combat™ designed by game industry veteran Matt Wilson. First released in 2003, WARMACHINE has won several awards including Gamers' Choice Best Miniatures of the Year and Game of the Year at the 2006 Origins Awards.

About Privateer Press, Inc.
Privateer Press provides total immersion in the Iron Kingdoms world through role-playing releases, the award-winning WARMACHINE® and HORDES™ miniatures games, No Quarter Magazine™, and the Formula P3™ hobby and paint range. Privateer Press' total commitment to the Iron Kingdoms brand drives our dedication to create the highest quality gaming products possible.

To learn more about Privateer Press, visit http://www.privateerpress.com or contact the president of Privateer Press, Sherry Yeary, at (425) 643-5900 or sherry@privateerpress.com.

Saber Tooth Games Expansion Sets Coming

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From Saber Tooth Games press release:

Soulcalibur III – Higher Calibur / SNK – Fortune & Glory - 8/9/2007

These two new expansion sets for the Universal Fighting System, UFS, hit the store shelves on August 17th, 2006. Be the first one on your block to get their hands on these cards during the UFS Pre-Release Weekend. From August 10th-12th, only at your local core hobby store, will you be able to buy the cards a week early and use them in a special pre-release UFS tournament.

UFS players who attend this special event will also be able to pick up two new promotional characters. These character cards are:

Soulcalibur III – Cervantes

SNK – Nightmare Geese

Soulcalibur III – Higher Calibur

This 99 card set features the following characters: Astaroth, Cassandra, Cervantes, Ivy, Seong Mi-na, Voldo. This expansion continues to give diehard UFS players the abilities they asked for! Characters appear in alternate costumes for the first time, and add a serious amount of pain to the entire UFS world.

SNK – Forutne & Glory

This 99 card set features the following characters: Billy Kane, Geese, Genjuro, Jubei, K’, Luise, Mai, Sankuro, Seth, Tam Tam, Ukyo. This expansion pushes UFS to its highest standard yet, with some of the most flexible and powerful abilities players have seen to date.

Don’t know if your local core hobby store is running this pre-release event? Click here to find out more about the UFS in your area.

New 40mm Minis Coming From Sash and Saber

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From the Sash and Saber Castings web site:

August 2, 2007

New packs added for a number of our 40mm horse and musket ranges including some Pirates attacking, SYW Infantry commands, FIW Indians with bows, AWI Skirmishing British Lights and militia, and a couple of new Napoleonic command packs.

Shrapnel Releases ATF 1.08

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From the Shrapnel Games press release:

Hampstead, NC, 13 August, 2007

Heading straight towards your hard drive like an APFSDS round streaking towards its target, ATF: Armored Task Force is now available as a download, direct from Shrapnel Games. Within mere minutes of purchase lay waste to your enemies, and immerse yourself in the carnage of the modern battlefield. HOORAH!

ATF: Armored Task Force, developed by ProSIM Company and published by Shrapnel Games, is THE simulation of late 20th century/early 21st century land combat, featuring a level of fidelity unsurpassed in commercial computer games. In fact, ATF: Armored Task Force is so accurate in its modeling of contemporary warfare that the sim's engine is in use by actual military organizations around the globe, and also by Lockheed Martin Aeronautics Company as a ground combat model to test advanced approaches and weapon systems for close air support.

ATF: Armored Task Force uses real-world digital maps for its scenarios, and plays out in real time (or as ProSIM refers to it, command time), although players should not confuse this version of real time strategy gaming with the juvenile clickfests often associated with the genre. In ATF: Armored Task Force virtual commanders must act like real commanders on the battlefield, and intelligently plan your assaults and properly maximize your assets, not simply 'tank rush' the opposing forces. Thankfully, unlike many games in which the player spends more time fighting the restrictions of the game rather than the enemy itself, ATF: Armored Task Force fully supports the player in their endeavors.

Real world terrain means that when a player finds a hull down position, it truly is a hull down location. Vehicles will pop smoke on their own accord at the appropriate time. Players can command at a mix of levels, controlling entire companies with a broad order, and then fine tuning their actions by taking control of individual vehicles. A layered friendly AI allows the player to make their orders as simple or complex as they wish, with the AI then filling in the gaps for the best performance.

Enemy AI challenges the player using decision point tactics, and most importantly, does not cheat. Combat resolution occurs at the single vehicle layer, with a model that takes into account a variety of factors such as facing, armor, and more. Besides playing against the AI, ATF: Armored Task Force allows opponents to face off against one another over the Internet.

The downloadable version of ATF: Armored Task Force is version 1.08, and represents the latest version (no patching required). It also includes the Scenario Pack, previously available as a separate download. The Scenario Pack consists of two scenarios (Bihac 1: Desperate Defense and Saudi Arabia 1: Desert Strike) and two maps (Bihac in Bosnia Herzegovina, and Wadi Dabl in Saudi Arabia). The full manual is also included as a PDF file.

You may purchase the download from the Shrapnel Games' e-store, the Gamers Front, at the following link for only $44.95. It is available for Windows-based computers only, and you must have access to a CD burner. Please note that the physical CD version of ATF: Armored Task Force will no longer be offered.

www.gamersfront.com/xcart/cart.php?mode=add&productid=16145&amount=1

If you enjoy ATF: Armored Task Force then you'll want to also check out the complete line of ProSIM titles that use the ATF: Armored Task Force engine: The Falklands War: 1982, Raging Tiger: The Second Korean War, and The Star and the Crescent. Collect'em all and wage war around the globe!

For more information on any of these titles, or to download playable demos, please visit us at www.shrapnelgames.com. We also feature other modern warfare titles, such as the latest from ProSIM, Air Assault Task Force, and the free winSPMBT, along with a mixture of other games from a range of genres. Spend a lunch hour with fast playing strategy games like Land of Legends and Weird Worlds: Return to Infinite Space, relive your old Atari 800 days with Space HoRSE, or lose yourself in the award-winning world of Dominions 3: The Awakening, and many more titles, all available at Shrapnel Games.

News from Simmons Games 08/16/2007

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the Simmons Games web site comes the following news items:

Napoleons Triumph: Spielregel. Thanks to the efforts of Richard Stubenvoll (the designer of Friedrich), a German translation of the Napoleon’s Triumph rules are now available.

Napoléon’s Triumph: Règles du jeu. Thanks to the efforts of Michael Lepetit a French translation of the Napoleon’s Triumph rules are now available.

New Three Sages Games 08/16/2007

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the Three Sages Games web site comes the following news:

August 06, 2007 Update - We just finished the writing on The Art of Wor™ packs 3 and 4 (elven and human men) so with our little window of breathing space I've turned some attention back to the web site. We added a Rules of Wor™ support section and character sheets are available for free download. Art sets 1 and 2 (Elven and Human Women) have been released and are available for stores now. The Rules of Wor™ d20 game book is supposed to be done at the printers and more adventure art packs are on the way plus a pair of modules. At GenCon we didn't have enough staff to run events but hopefully we'll team up with some local gaming clubs for the shows next year.

The new web site still isn't working right. Not sure when it will be active. I'll see about updating info on the current one in the meantime while we wait.

Our remaining convention schedule is August at GenCon Indy, and Sept at ConQuest San Fransisco and the LA show onthe same weekend. We added two Strategicon shows in SoCal to replace the closed GenCon SoCal.

Rules of Wor ™ is a d20 supplement designed to plug into your current gaming with revised combat based around the strike rank systems of Realms of Wor ™ and Erodani Adventures ™. It should be in print by the end of luly. We also have the Adventure Art Packs coming out in the same time frame starting with Elvish Women and Human Women. Modules and more art packs are in the works

Erodani Adventures is undergoing final draft edits but has been pushed back for rules adjustments and art reasons.

Gnome Crystals was sneak-peak shown at Kubla and debues in July at Origins. The official release to stores should be August or September. It's a 2-4 player game that's part luck, part strategy, and part zapping your foes before they zap you. It's zany gnomish fun.

Remember that the downloads is unlocked now with free support files for Realms of Wor ™ games as well athe Valor and Retribution NechWarrior 4 league. Elvish Checkers and Dwarfstone rules are there as well. Much of this material is easy to modify for use with other systems.

New Products from Wargamedownloads.com

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Wargamedownloads.com has added the following new product to its catalog this week:

5150 – Book One
Game of sci-fi skirmish warfare. The rules handle fast and furious firefights set in the far future
$22.00

New White Wolf Products 08/16/2007

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

The White Wolf Online Store lists the following new products:

Changeling: The Lost
Monte Cook's World of Darkness
World of Darkness: Asylum
The City of Brass



Upcoming White Wolf Products 08/16/2007

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The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the White Wolf web site comes the following list of upcoming products:

Upcoming Products   Expected Date 
  Scion: Hero (Reprint)   08/23/2007 
  EVE The Exiled Booster Display   08/29/2007