| Upcoming Products | Expected Date |
| Savage and Macabre: Gangrel | 09/10/2008 |
| Witch Finders | 09/10/2008 |
| The Compass of Terrestrial Directions, Vol. III - The East | 09/24/2008 |
| Exalted: Legacy of the Unconquered Sun | 10/08/2008 |
| Night Horrors: Grim Fears | 10/08/2008 |
| ICC 2008 Admission | 10/10/2008 |
| VTES: Keepers of Tradition Booster Display | 11/05/2008 |
| VTES: Keepers of Tradition Booster Pack | 11/05/2008 |
| VTES: Keepers of Tradition Malkavian Starter Deck | 11/05/2008 |
| VTES: Keepers of Tradition Starter Display | 11/05/2008 |
| VTES: Keepers of Tradition Toreador Starter Deck | 11/05/2008 |
| VTES: Keepers of Tradition Ventrue Starter Deck | 11/05/2008 |
August 2008 Archives
Summer Ends, Warehouse Empties
The excess stock in our warehouse has to be moved, and we'd rather have you playing these find games than have to move them. Through Labor Day weekend, we have DEEP discounts, Buy Two/Get a Third FREE, FREE shipping in the U.S. and reduced shipping overseas. Plus, Gold Club discounts apply. Help us reduce our space!On Special!
- Third Reich regular price $64.99, now $35
- Great Pacific War regular price $64.99, now $35
- Red God regular price $29.99, now $15
- Alamein regular price $199.99, now $120
- Rome at War: Fading Legions regular price $44.99, now $22
- Tiger of Malaya regular price $59.99, now $35
- Soldier Kings regular price $39.99, now $22
- Austerlitz regular price $29.99, now $15
- Panzer Grenadier: Afrika Korps regular price $64.99, now $35
- Panzer Grenadier: Desert Rats regular price $64.99, now $35
- Panzer Grenadier: Battle of the Bulge regular price $49.99, now $25
- Panzer Grenadier: Eastern Front regular price $74.99, now $40
- Panzer Grenadier: Road to Berlin regular price $74.99, now $40
- Panzer Grenadier: Beyond Normandy regular price $64.99, now $35
- Panzer Grenadier: Guadalcanal regular price $49.99, now $25
- Panzer Grenadier: Airborne regular price $19.99, now $10
- Second World War at Sea: Midway regular price $54.99, now $27
- Second World War at Sea: Eastern Fleet regular price $44.99, now $22
- Second World War at Sea: Strike South regular price $49.99, now $25
- Second World War at Sea: Leyte Gulf regular price $199.99, now $120
- Great War at Sea: Mediterranean regular price $59.99, now $30
- Great War at Sea: Cruiser Warfare regular price $49.99, now $25
- Great War at Sea: Jutland regular price $64,99, now $35
- Great War at Sea: U.S. Navy Plan Gold regular price $59.99, now $35
- Defiant Russia regular price $19.99, now $15
- Red Vengeance regular price $19.99, now $15
- They Shall Not Pass regular price $19.99, now $15
- Strange Defeat regular price $19.99, now $15
- Bitter Victory regular price $19.99, now $15
- Alsace 1945 regular price $19.99, now $15
- Gazala 1942 regular price $19.99, now $15
Summer Ends, Warehouse Empties
The excess stock in our warehouse has to be moved, and we'd rather have you playing these find games than have to move them. Through Labor Day weekend, we have DEEP discounts, Buy Two/Get a Third FREE, FREE shipping in the U.S. and reduced shipping overseas. Plus, Gold Club discounts apply. Help us reduce our space!On Special!
- Third Reich regular price $64.99, now $35
- Great Pacific War regular price $64.99, now $35
- Red God regular price $29.99, now $15
- Alamein regular price $199.99, now $120
- Rome at War: Fading Legions regular price $44.99, now $22
- Tiger of Malaya regular price $59.99, now $35
- Soldier Kings regular price $39.99, now $22
- Austerlitz regular price $29.99, now $15
- Panzer Grenadier: Afrika Korps regular price $64.99, now $35
- Panzer Grenadier: Desert Rats regular price $64.99, now $35
- Panzer Grenadier: Battle of the Bulge regular price $49.99, now $25
- Panzer Grenadier: Eastern Front regular price $74.99, now $40
- Panzer Grenadier: Road to Berlin regular price $74.99, now $40
- Panzer Grenadier: Beyond Normandy regular price $64.99, now $35
- Panzer Grenadier: Guadalcanal regular price $49.99, now $25
- Panzer Grenadier: Airborne regular price $19.99, now $10
- Second World War at Sea: Midway regular price $54.99, now $27
- Second World War at Sea: Eastern Fleet regular price $44.99, now $22
- Second World War at Sea: Strike South regular price $49.99, now $25
- Second World War at Sea: Leyte Gulf regular price $199.99, now $120
- Great War at Sea: Mediterranean regular price $59.99, now $30
- Great War at Sea: Cruiser Warfare regular price $49.99, now $25
- Great War at Sea: Jutland regular price $64,99, now $35
- Great War at Sea: U.S. Navy Plan Gold regular price $59.99, now $35
- Defiant Russia regular price $19.99, now $15
- Red Vengeance regular price $19.99, now $15
- They Shall Not Pass regular price $19.99, now $15
- Strange Defeat regular price $19.99, now $15
- Bitter Victory regular price $19.99, now $15
- Alsace 1945 regular price $19.99, now $15
- Gazala 1942 regular price $19.99, now $15
| Friday Night
Fights Unlike any boxing game you've ever played | $8.00 |
| Operation
Dark Star Three interlocking scenarios revolving around a Task Force Black mission | $4.95 |
| Warrior
Heroes Warrior Heroes combines the best of wargaming miniatures with the personal touch of role-playing | $22.00 |
| Zolfaqar's
Blow: Armageddon in the Straits of Hormuz 2010 Iran attacks the US fleet using | $14.00 |
Currently in the Studio Bergstrom catalog are a "Stargate Picture Frame", F.E.D. ships that look a lot like Star Trek ships, "Galactics" starships which resemble a similarly-named sci-fi show's ships, "I.M.P." ships that might look at home with Darth Vader inside, and others. They're all pretty reasonably priced as well. Most fighter-sized ships are priced in the $1.25-$1.50 range.
I should point out that I get absolutely no kickbacks, commissions, or compensation of any kind from Studio Bergstrom.
PEG1100 Deadlands: Player's Guide is available here.
PEG1101 Deadlands: Marshal's Handbook is available here.
The sequel to Birth of America now available for purchase at Matrix Games
Matrix Games and AGEOD (www.ageod.com) are thrilled to announce that the new release Birth of America 2: Wars in America, is now available for purchase at the Matrix Games Store! This grand strategy sequel to the popular Birth of America covers warfare in North America from the Pequot War in 1636 through full campaigns on the French and Indian War, Revolutionary War and War of 1812 all the way to the Battle of New Orleans in 1815. Wars in America is a new game and comes with a sizeable list of new features and innovations as well as a large scenario list.
David Heath, Director of Operations at Matrix Games, said "Birth of America was very well received by critics and strategy fans alike. The sequel to this fantastic gaming system comes loaded with new features and expanded possibilities making Birth of America 2: Wars in America a must-have for American Revolutionary War buffs and turn-based grand strategy fans alike."
Birth of America 2: Wars in America is the much expanded reprise of veteran developer AGEOD's acclaimed first release, which allows players to command either side of the conflicts before, during and after the American War for Independence between 1636 and 1815. Apart from the engaging turn-based strategy play that has been expanded and vastly improved over the original, Birth of America 2: Wars in America includes major new features like an improved and expanded map including the Mississippi River, new European off-map boxes (France, Great Britain, Spain, Holland) and more.
Birth of America 2: Wars in America also comes packed with over 100 new leaders and units, new orders, new abilities, several new scenarios and full campaigns including Fallen Timbers (1791-1794), Great Lakes (1813), New Orleans (1815), and new Political, Economic and Diplomatic options!
Features include:
- A new replay feature that allows the player to review any turn that they've played for in-depth After Action Reports or to track progress in detail!
- New cohesion system (based on AGEOD's American Civil War and Napoleon's Campaigns model) which has a large and more realistic impact on combat.
- Brand new concept of Engagement Points, allowing options for armaments purchases, political, economic and diplomatic options.
- An improved and expanded map including the Mississippi River, new European off-map boxes (France, GB, Spain, Holland) and more.
- New orders (e.g. spiking the guns, surrender with the Honour of War, remove leader, distant unload from ships).
- New updated rules (e.g. combat, Indians, minutemen, blockade, privateers, naval transport, German mercenaries, etc...)
- A challenging Foreign Entry competition system which will allow players to struggle in the race for the French Intervention.
- Over a hundred new leaders and units.
- Several new scenarios including Fallen Timbers (1791-1794), Great Lakes (1813), New Orleans (1815), and full campaigns on the French and Indian War, Revolutionary War and War of 1812
- Improved AI
HACK THE PLANET!
Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phenomenon, from AIs to the resonance realms.Unwired contains everything players and gamemasters need for exploring the Matrix in Shadowrun.
MASTER THE SHADOWS
Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner's Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society.
This core book for Shadowrun, Fourth Edition also introduces Metavariants, Changelings, and the Infected as player character options, and expands the scope of the game to include unique non-metahuman characters such as Shapeshifters, Free Spirits, and a new generation of AIs among others.
An Evolutionary Upgrade
The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. A small percentage changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers becomes frontpage news, leading to widespread paranoia and witch hunts. The Emergence campaign setting involves the runners in a series of pivotal events that may change the way they view the world and the Matrix--and each other.
Look for these and other Shadowrun 4th Edition titles at RPGNow.com.
First Strike is designed by Bruce Costello with graphics by Nic Uloth. It's a wargame of nuclear warfighting operations in 1983. It's priced at $17.50 US.
Illusionary Fortress is designed by Peter Schutze. It's a wargame of the battle of Singapore island in 1942. Three tired Japanese divisions battle against 5 battered British Empire divisions. It's priced at $12.50 US.
Modern Land Battles
Modern Land Battles - Target Acquired uses the core game mechanics from their award-winning Modern Naval Battles game. Price $39.99
Down in Flames - Aces High
Down in Flames is DVG's tactical air combat game. Price $47.99
Field Commander - Alexander the Great
A solitaire strategy game. Price $34.99
Down in Flames - Aces High with Extra Card Deck
Price $67.99
UPDATED August 20 -- GenCon Leftovers!
Were you not able to make it to GenCon, but still want some of the new figures? Check out this link, for news on how to order them (this week only!)
CLICK HERE!
ROME VS. ROME
Rome vs Rome brings the drama of the Roman Civil War to life. Players take control of the legions of Caesar or Pompey and fight to rule Rome as Emperor. There are two campaigns: "Crossing the Rubicon" in which Caesar faces Pompey, and "Augustus", in which Caesar's nephew Octavian battles with Marc Antony and Cleopatra.
Ultimate Werewolf: Ultimate Edition announced!
Bezier Games is proud to announce the definitive edition of the wildly popular Ultimate Werewolf game. This new "Ultimate Edition" is a completely new, professionally printed and packaged version of Ultimate Werewolf, with great new characters and scenarios in a compact, gorgeously-designed box. It now supports anywhere from 5 to 68 (that's right, sixty-eight!) players at once, in a single game or through multiple concurrent games. There are more than 40 characters in the set, including several that have never been seen in a werewolf-like game before. If you're a back-to-basics kind of gamer, you'll appreciate that Ultimate werewolf ships with 20 villagers and 12 werewolves, so you can even have a huge "vanilla" game if you're so inclined. But where Ultimate werewolf really shines is in the rules. While the basic game is explained in only a few paragraphs, players will find dozens of pages of addtiional rules, variants, scenarios, character descriptions, tips, strategies, and even how to incorporate Ultimate Werewolf into your company's team-building events. More than 80 cards and a moderator scorepad are also included.
Ultimate Werewolf will be shipping in time for Essen '08. You may preorder Ultimate Werewolf: Ultimate Edition for a special limited preorder price of $20 including shipping (U.S. customers only) by sending $20 to orders@bezier.com.
Chocolate teapots: Diane Sutherland reveals the unusual things her husband John does with decorative china.
Figure piracy - scourge of the hobby? Bob Barnetson investigates the thorny subject of recasting miniatures.
I like your style: Barry Hilton gives us a masterclass in comparative painting techniques. No less than seven different methods are described in detail, and he goes on to demonstrate top tips for basing too!
Forward Obeserver: Siggo gets stuck in to the TooFatLardies Sharp Practice rules with an in-depth review.
To boldly go: Roger Smith is impressed with the new 4th Edition Advanced Dungeons & Dragons, and gets really excited about Games Workshop's new Warhammer Fantasy Dark Elves army book.
Tabletop tips: the first in an occasional series, Phil Olley shows us how to set our gaming alight with tabletop fire effects.
Seven years in Silesia: Angus Konstam describes what inspired him to write his Kriegskunst mid-18th century rules and the challenges he faced, then rounds off with an exciting scenario for us to try.
The well of Tarka: Dan Mersey brings us a clever system for playing an 'automated' Sudan game and notes for adapting the Warhammer Historical Legends of the Old West for use in colonial wargames. Special free bonus! Next week you will be able to download my own Zulu Wars participation game article right here, with free rules, that was directly inspired by Dan's system.
Table top teaser: "reconnaissance in force". Phil Olley had a hand in the playtest of this brilliant scenario, including producing some wonderful shots of Charles Grant's Spencer Smiths in action -- yes, the ones that were used in The War Game!
Recce: plenty of book, rule, figure and computer game reviews. Steve Gill even read a book by God! (Sort of...)
War and Preece: our dear Johnny Preece delves into a particular battle in Burma where a particular Brigadier was serving...
The Battlegames Combat Stress Appeal: announced already, and I note with pride that a a handful of readers have already made extremely generous donations to get us on our way. Please help us to achieve our £1,000 target -- see below. This issue tells you all about the appeal with a moving introduction from Julian Evans.
Ages 8 and up
4 to 8 players
Playing time: about 20 minutes
Consists of:
20 port cards
2 blindfolds
2 dry erase markers
1 eraser
1 sand timer
1 game board
rules of play
rules in Spanish
Seeds of War is upon us..
Dark Realm Miniatures proudly presents Seeds of War. This great rule set is the lastest as we start to piece things together to bring this game alive. Much has gone into this new edition of the rules and you can view it here.
The latest SoW 1.1 stats for Kraytonians, Pax and Andrayada are now available here.
The newest campaign offering from Arbor Productions is available in two formats.
The first is as a single product for $14.95
The second is as part of the Heroic Multiverse bundle, which includes both Halt Evil Doer! and the Autumn Arbor Campaign Setting for a special price of $24.95. Officially part of the same multiverse, with cross-over adventures coming soon, that's two PDFs equalling a total of over 300 pages of super-heroic adventure!
Available now at the RPGNow.com Arbor Productions Storefront!
From the Classic Battletech site comes the following news:
The next core rulebook, Tactical Operations, is now available in PDF format in the BattleShop at BattleCorps.com. Also available is the pre-order for the print version and the combo PDF/print pre-order package. Check it out today!
The folks at Cheese Weasel Logistics are staring a "rotating sale" where one of their products is offered at a discount. The current sale is on their "Card Coffin" product.
Bunky's Enterprises has apparently released a card game based on the movie "Terminator 2: Judgment Day". According to their site, "Terminator 2: Judgment Day is an engrossing strategic game where you build and command John Connor
This article therefore is NOT a review. I stood nearby, slightly jealous, watching others play the game for as long as my feet held out (plantar fasciitis is a tough adversary). While I think I have a reasonably good feel for how it plays, I'm not going to try to convey that here except to say that all the elements you think of as integral to the current Battlestar Galactica series appear to be present in the prototype being demonstrated at Gen Con.
It is my understanding (i.e., subject to correction) that the game incorporates the major characters of the series. It incorporates the fact that some of those characters could be Cylon agents working among the humans. It encourages players to put the main characters in harm's way (e.g., loading Starbuck onto a Viper makes it more effective in combat). It also puts the Galactica into specific situations that it has to fight its way out of, just as it would in the series.
It LOOKS like it will be a great game. I wish I could say it "IS" a great game, but the darned thing was just too popular for me to get the chance to find out. I talked with some of the people who played the demo, and periodically walked by to gauge their reactions. People seemed to be having a genuinely good time with it and getting into it. Had it been available for purchase, I might have bought it sight-unseen based solely on the popularity and reactions I saw. Oh well... Maybe I'll get to play it next year...

The setting of Tannhauser is that World War I never ended. To quote FFG's web site: "Tannhäuser is a tactical board game of paranormal investigations and Great War combat, pitting the forces of the Reich and the Army of the Union together in a struggle for control of the Obscura Cardinal Cornerstones, magical artifacts of immense power." The "Operation Novgorod" expansion is a not-yet-released addition to the game.
Tannhauser takes place on a game board, using pre-painted miniatures, cardboard sheets representing the characters involved, cardboard counters (used to mark the location of debris, ammo, weapons, and the like), and 10-sided dice. The image below depicts the basic components of the game and some artwork from the Operation Novgorod expansion:


Below is a typical character sheet. In the bottom right corner, you can see the cardboard counters used to identify the character's special abilities, weapons, and ammunition he or she might be carrying.
Just above that is a table of numeric values, to the right of which is another cardboard counter with a star on it. This counter is used to mark damage to the character, by turning it counter-clockwise so that the star points to the next row down in the table. Some characters have abilities that improve with damage, while most deteriorate. Once a character has taken more damage than can be scored on the table, that character is considered dead and removed from play.

Tannhauser may look like a board game, but in play it's somewhere between a boardgame and a traditional miniatures game. This would make it a good "bridge" game for introducing less "hardcore" gamers to a more complex or traditional miniatures game.
The game board uses circles to indicate positions in the building/terrain where a character might move. The circles of a matching color are considered to be in weapons range and within a character's line of sight. Some circles have multiple colors, corresponding to the fact that they can be seen from different areas. In the example image below, the two characters share matching colored circles and thus are considered in line of fire and potentially within weapons range. (Melee weapons require adjacent circles. Other weapons require a specific number of circles between the two characters for them to be effective.)

The example below illustrates how various circles may be visible from multiple areas.

When a character dies in Tannhauser, that character's weapons and ammo are dropped on the map in the circle where the character fell. Other characters may pick up these weapons and ammunition and use them.
The combat model seems reasonably realistic, based on my 30-45 minute introduction to it. If you open up with a machine gun at relatively close range on someone, there's a very good chance that someone is going to die. Toss an explosive anywhere near them, they'll take damage. There are modifiers that allow for more damage or more hits.
During my demo with Tannhauser, 5 characters on each side were pitted against each other in an indoor setting. It was fairly clear that when the number of characters on one side of the battle starts to outnumber those on the other side, the characters on the "losing" side will very likely continue to lose unless some very lucky rolls of the dice occur. My understanding of the full "non-demo" version of the game is that you can call in replacements or reinforcements for the "non-critical" characters, which would help to even the odds a little. Otherwise, a slight advantage seems to very quickly become a victory.
I found Tannhauser very simple to learn, easy to play, and (most importantly) fun. My main concern for Tannhauser, based strictly on a 30-45 minute demonstration and NOT a full game or multiple games, is that there might be an issue of replayability here. The game board certainly won't change between sessions. The main characters, unless I missed something, don't change between sessions. The only things I see changing between multiple sessions of the game are the dice rolls and the potential for critical items of equipment to change hands due to a character dying. I'm not sure that's enough variation to keep the game interesting. But again, I want to point out that mine is not a picture of the complete game, and there may indeed be a lot more to it than I'm aware of. (Those of you who own and play this game regularly, please comment on this article about YOUR experience with it, because I don't want to sell this game short.)
On the whole, I thought it was an enjoyable game, reasonably quick to pick up (less than 5 minutes), allowing for some decent strategic and tactical thinking, and likely to be an excellent game to "bridge" traditional players into more-serious adult games.





































































































































